#include "Game/Actor/AI/aiStalEnemyReaction.h" namespace uking::ai { StalEnemyReaction::StalEnemyReaction(const InitArg& arg) : EnemyDefaultReaction(arg) {} StalEnemyReaction::~StalEnemyReaction() = default; bool StalEnemyReaction::init_(sead::Heap* heap) { return EnemyDefaultReaction::init_(heap); } void StalEnemyReaction::enter_(ksys::act::ai::InlineParamPack* params) { EnemyDefaultReaction::enter_(params); } void StalEnemyReaction::leave_() { EnemyDefaultReaction::leave_(); } void StalEnemyReaction::loadParams_() { EnemyDefaultReaction::loadParams_(); } } // namespace uking::ai