#include "Game/Actor/AI/aiStalEnemySleep.h" namespace uking::ai { StalEnemySleep::StalEnemySleep(const InitArg& arg) : SleepNormal(arg) {} StalEnemySleep::~StalEnemySleep() = default; bool StalEnemySleep::init_(sead::Heap* heap) { return SleepNormal::init_(heap); } void StalEnemySleep::enter_(ksys::act::ai::InlineParamPack* params) { SleepNormal::enter_(params); } void StalEnemySleep::leave_() { SleepNormal::leave_(); } void StalEnemySleep::loadParams_() { SleepNormal::loadParams_(); getStaticParam(&mUseAwarenessWakeUp_s, "UseAwarenessWakeUp"); getStaticParam(&mUseNoticeActiveWakeUp_s, "UseNoticeActiveWakeUp"); } } // namespace uking::ai