#include "Game/Actor/AI/aiStalGiantEnemyReaction.h" namespace uking::ai { StalGiantEnemyReaction::StalGiantEnemyReaction(const InitArg& arg) : ForestGiantReaction(arg) {} StalGiantEnemyReaction::~StalGiantEnemyReaction() = default; bool StalGiantEnemyReaction::init_(sead::Heap* heap) { return ForestGiantReaction::init_(heap); } void StalGiantEnemyReaction::enter_(ksys::act::ai::InlineParamPack* params) { ForestGiantReaction::enter_(params); } void StalGiantEnemyReaction::leave_() { ForestGiantReaction::leave_(); } void StalGiantEnemyReaction::loadParams_() { ForestGiantReaction::loadParams_(); } } // namespace uking::ai