#include "Game/Actor/AI/aiStalGiantSleepNormal.h" namespace uking::ai { StalGiantSleepNormal::StalGiantSleepNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StalGiantSleepNormal::~StalGiantSleepNormal() = default; bool StalGiantSleepNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StalGiantSleepNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StalGiantSleepNormal::leave_() { ksys::act::ai::Ai::leave_(); } void StalGiantSleepNormal::loadParams_() { getStaticParam(&mAwakeDelayTime_s, "AwakeDelayTime"); getStaticParam(&mIsAwakenByHearing_s, "IsAwakenByHearing"); getStaticParam(&mIsWaitAfterAwaken_s, "IsWaitAfterAwaken"); } } // namespace uking::ai