#include "Game/Actor/AI/aiStalHeadLifted.h" namespace uking::ai { StalHeadLifted::StalHeadLifted(const InitArg& arg) : Lifted(arg) {} StalHeadLifted::~StalHeadLifted() = default; bool StalHeadLifted::init_(sead::Heap* heap) { return Lifted::init_(heap); } void StalHeadLifted::enter_(ksys::act::ai::InlineParamPack* params) { Lifted::enter_(params); } void StalHeadLifted::leave_() { Lifted::leave_(); } void StalHeadLifted::loadParams_() { Lifted::loadParams_(); getStaticParam(&mEscapeSpeed_s, "EscapeSpeed"); getStaticParam(&mEscapeDir_s, "EscapeDir"); } } // namespace uking::ai