#pragma once #include "Game/Actor/AI/aiLifted.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class StalHeadLifted : public Lifted { SEAD_RTTI_OVERRIDE(StalHeadLifted, Lifted) public: explicit StalHeadLifted(const InitArg& arg); ~StalHeadLifted() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x98 const float* mEscapeSpeed_s{}; // static_param at offset 0xa0 const sead::Vector3f* mEscapeDir_s{}; }; } // namespace uking::ai