#include "Game/Actor/AI/aiStalHeadPartRoot.h" namespace uking::ai { StalHeadPartRoot::StalHeadPartRoot(const InitArg& arg) : EnemyRoot(arg) {} StalHeadPartRoot::~StalHeadPartRoot() = default; bool StalHeadPartRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void StalHeadPartRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void StalHeadPartRoot::leave_() { EnemyRoot::leave_(); } void StalHeadPartRoot::loadParams_() { EnemyRoot::loadParams_(); } } // namespace uking::ai