#include "Game/Actor/AI/aiStalPartNormal.h" namespace uking::ai { StalPartNormal::StalPartNormal(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StalPartNormal::~StalPartNormal() = default; bool StalPartNormal::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StalPartNormal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StalPartNormal::leave_() { ksys::act::ai::Ai::leave_(); } void StalPartNormal::loadParams_() { getStaticParam(&mTerritoryArea_s, "TerritoryArea"); getStaticParam(&mCatchArea_s, "CatchArea"); getStaticParam(&mWaitTimer_s, "WaitTimer"); getStaticParam(&mTgtOffset_s, "TgtOffset"); } } // namespace uking::ai