#include "Game/Actor/AI/aiStalPartRoot.h" namespace uking::ai { StalPartRoot::StalPartRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StalPartRoot::~StalPartRoot() = default; bool StalPartRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StalPartRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StalPartRoot::leave_() { ksys::act::ai::Ai::leave_(); } void StalPartRoot::loadParams_() { getStaticParam(&mInvincibleTime_s, "InvincibleTime"); } } // namespace uking::ai