#include "Game/Actor/AI/aiStoneBall_BRoot.h" namespace uking::ai { StoneBall_BRoot::StoneBall_BRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StoneBall_BRoot::~StoneBall_BRoot() = default; bool StoneBall_BRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StoneBall_BRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StoneBall_BRoot::leave_() { ksys::act::ai::Ai::leave_(); } void StoneBall_BRoot::loadParams_() { getStaticParam(&mWeaponImpulseAmplifyPower_s, "WeaponImpulseAmplifyPower"); getStaticParam(&mBombImpulseAmplifyPower_s, "BombImpulseAmplifyPower"); getStaticParam(&mDoubleBombImpulseAmplifyPower_s, "DoubleBombImpulseAmplifyPower"); } } // namespace uking::ai