#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class StoneBall_BRoot : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(StoneBall_BRoot, ksys::act::ai::Ai) public: explicit StoneBall_BRoot(const InitArg& arg); ~StoneBall_BRoot() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mWeaponImpulseAmplifyPower_s{}; // static_param at offset 0x40 const float* mBombImpulseAmplifyPower_s{}; // static_param at offset 0x48 const float* mDoubleBombImpulseAmplifyPower_s{}; }; } // namespace uking::ai