#include "Game/Actor/AI/aiStoneOctarockBattle.h" namespace uking::ai { StoneOctarockBattle::StoneOctarockBattle(const InitArg& arg) : ShootingEnemyBattle(arg) {} StoneOctarockBattle::~StoneOctarockBattle() = default; bool StoneOctarockBattle::init_(sead::Heap* heap) { return ShootingEnemyBattle::init_(heap); } void StoneOctarockBattle::enter_(ksys::act::ai::InlineParamPack* params) { ShootingEnemyBattle::enter_(params); } void StoneOctarockBattle::leave_() { ShootingEnemyBattle::leave_(); } void StoneOctarockBattle::loadParams_() { ShootingEnemyBattle::loadParams_(); } } // namespace uking::ai