#include "Game/Actor/AI/aiStoneOctarockGuardNearTarget.h" namespace uking::ai { StoneOctarockGuardNearTarget::StoneOctarockGuardNearTarget(const InitArg& arg) : InvincibleNearTarget(arg) {} StoneOctarockGuardNearTarget::~StoneOctarockGuardNearTarget() = default; bool StoneOctarockGuardNearTarget::init_(sead::Heap* heap) { return InvincibleNearTarget::init_(heap); } void StoneOctarockGuardNearTarget::enter_(ksys::act::ai::InlineParamPack* params) { InvincibleNearTarget::enter_(params); } void StoneOctarockGuardNearTarget::leave_() { InvincibleNearTarget::leave_(); } void StoneOctarockGuardNearTarget::loadParams_() { InvincibleNearTarget::loadParams_(); getStaticParam(&mNoticeTerrorLevel_s, "NoticeTerrorLevel"); } } // namespace uking::ai