#include "Game/Actor/AI/aiStoneOctarockWait.h" namespace uking::ai { StoneOctarockWait::StoneOctarockWait(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StoneOctarockWait::~StoneOctarockWait() = default; bool StoneOctarockWait::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StoneOctarockWait::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StoneOctarockWait::leave_() { ksys::act::ai::Ai::leave_(); } void StoneOctarockWait::loadParams_() { getStaticParam(&mGuardEndTime_s, "GuardEndTime"); getStaticParam(&mNoticeTerrorLevel_s, "NoticeTerrorLevel"); } } // namespace uking::ai