#include "Game/Actor/AI/aiStoneShootEnemyBattle.h" namespace uking::ai { StoneShootEnemyBattle::StoneShootEnemyBattle(const InitArg& arg) : EnemyBattle(arg) {} StoneShootEnemyBattle::~StoneShootEnemyBattle() = default; bool StoneShootEnemyBattle::init_(sead::Heap* heap) { return EnemyBattle::init_(heap); } void StoneShootEnemyBattle::enter_(ksys::act::ai::InlineParamPack* params) { EnemyBattle::enter_(params); } void StoneShootEnemyBattle::leave_() { EnemyBattle::leave_(); } void StoneShootEnemyBattle::loadParams_() { EnemyBattle::loadParams_(); getStaticParam(&mShootItemName_s, "ShootItemName"); } } // namespace uking::ai