#pragma once #include "Game/Actor/AI/aiEnemyBattle.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class StoneShootEnemyBattle : public EnemyBattle { SEAD_RTTI_OVERRIDE(StoneShootEnemyBattle, EnemyBattle) public: explicit StoneShootEnemyBattle(const InitArg& arg); ~StoneShootEnemyBattle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x90 sead::SafeString mShootItemName_s{}; }; } // namespace uking::ai