#include "Game/Actor/AI/aiStoneStickRoot.h" namespace uking::ai { StoneStickRoot::StoneStickRoot(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StoneStickRoot::~StoneStickRoot() = default; bool StoneStickRoot::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StoneStickRoot::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StoneStickRoot::leave_() { ksys::act::ai::Ai::leave_(); } void StoneStickRoot::loadParams_() { getStaticParam(&mFixPoint_s, "FixPoint"); } } // namespace uking::ai