#include "Game/Actor/AI/aiStopTimerObserver.h" namespace uking::ai { StopTimerObserver::StopTimerObserver(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StopTimerObserver::~StopTimerObserver() = default; bool StopTimerObserver::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StopTimerObserver::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StopTimerObserver::leave_() { ksys::act::ai::Ai::leave_(); } void StopTimerObserver::loadParams_() {} } // namespace uking::ai