#include "Game/Actor/AI/aiStunBossReaction.h" namespace uking::ai { StunBossReaction::StunBossReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StunBossReaction::~StunBossReaction() = default; bool StunBossReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StunBossReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StunBossReaction::leave_() { ksys::act::ai::Ai::leave_(); } void StunBossReaction::loadParams_() {} } // namespace uking::ai