#include "Game/Actor/AI/aiStunWithDamageReaction.h" namespace uking::ai { StunWithDamageReaction::StunWithDamageReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} StunWithDamageReaction::~StunWithDamageReaction() = default; bool StunWithDamageReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void StunWithDamageReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void StunWithDamageReaction::leave_() { ksys::act::ai::Ai::leave_(); } void StunWithDamageReaction::loadParams_() { getStaticParam(&mTimer_s, "Timer"); getStaticParam(&mForceEndLifeRatio_s, "ForceEndLifeRatio"); } } // namespace uking::ai