#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class StunWithDamageReaction : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(StunWithDamageReaction, ksys::act::ai::Ai) public: explicit StunWithDamageReaction(const InitArg& arg); ~StunWithDamageReaction() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mTimer_s{}; // static_param at offset 0x40 const float* mForceEndLifeRatio_s{}; }; } // namespace uking::ai