#include "Game/Actor/AI/aiSubsAngleSelect.h" namespace uking::ai { SubsAngleSelect::SubsAngleSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SubsAngleSelect::~SubsAngleSelect() = default; bool SubsAngleSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SubsAngleSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SubsAngleSelect::leave_() { ksys::act::ai::Ai::leave_(); } void SubsAngleSelect::loadParams_() { getStaticParam(&mSubsAngle_s, "SubsAngle"); getStaticParam(&mCheckOnce_s, "CheckOnce"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mYRotOnly_s, "YRotOnly"); } } // namespace uking::ai