#include "Game/Actor/AI/aiSunazarashiReturn.h" namespace uking::ai { SunazarashiReturn::SunazarashiReturn(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SunazarashiReturn::~SunazarashiReturn() = default; bool SunazarashiReturn::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SunazarashiReturn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SunazarashiReturn::leave_() { ksys::act::ai::Ai::leave_(); } void SunazarashiReturn::loadParams_() { getStaticParam(&mIsForceReturnHome_s, "IsForceReturnHome"); getAITreeVariable(&mSunazarashiReturnPos_a, "SunazarashiReturnPos"); } } // namespace uking::ai