#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SunazarashiReturn : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SunazarashiReturn, ksys::act::ai::Ai) public: explicit SunazarashiReturn(const InitArg& arg); ~SunazarashiReturn() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const bool* mIsForceReturnHome_s{}; // aitree_variable at offset 0x40 sead::Vector3f* mSunazarashiReturnPos_a{}; }; } // namespace uking::ai