#include "Game/Actor/AI/aiSunazarashiTowing.h" namespace uking::ai { SunazarashiTowing::SunazarashiTowing(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SunazarashiTowing::~SunazarashiTowing() = default; bool SunazarashiTowing::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SunazarashiTowing::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SunazarashiTowing::leave_() { ksys::act::ai::Ai::leave_(); } void SunazarashiTowing::loadParams_() {} } // namespace uking::ai