#include "Game/Actor/AI/aiSwarmBattle.h" namespace uking::ai { SwarmBattle::SwarmBattle(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwarmBattle::~SwarmBattle() = default; bool SwarmBattle::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwarmBattle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwarmBattle::leave_() { ksys::act::ai::Ai::leave_(); } void SwarmBattle::loadParams_() { getStaticParam(&mFailedRiseHeight_s, "FailedRiseHeight"); getStaticParam(&mRiseFailedMoveDist_s, "RiseFailedMoveDist"); getStaticParam(&mAttackIntervalIntensity_s, "AttackIntervalIntensity"); } } // namespace uking::ai