#include "Game/Actor/AI/aiSwarmEscapeDie.h" namespace uking::ai { SwarmEscapeDie::SwarmEscapeDie(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwarmEscapeDie::~SwarmEscapeDie() = default; bool SwarmEscapeDie::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwarmEscapeDie::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwarmEscapeDie::leave_() { ksys::act::ai::Ai::leave_(); } void SwarmEscapeDie::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mRiseHeight_s, "RiseHeight"); getStaticParam(&mRiseDist_s, "RiseDist"); getStaticParam(&mEndDist_s, "EndDist"); } } // namespace uking::ai