#include "Game/Actor/AI/aiSwarmRangeKeepCircleMove.h" namespace uking::ai { SwarmRangeKeepCircleMove::SwarmRangeKeepCircleMove(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwarmRangeKeepCircleMove::~SwarmRangeKeepCircleMove() = default; bool SwarmRangeKeepCircleMove::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwarmRangeKeepCircleMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwarmRangeKeepCircleMove::leave_() { ksys::act::ai::Ai::leave_(); } void SwarmRangeKeepCircleMove::loadParams_() { getStaticParam(&mBaseDist_s, "BaseDist"); getStaticParam(&mOutDist_s, "OutDist"); getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mUpdateCircleMoveDistance_s, "UpdateCircleMoveDistance"); } } // namespace uking::ai