#include "Game/Actor/AI/aiSwarmReaction.h" namespace uking::ai { SwarmReaction::SwarmReaction(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwarmReaction::~SwarmReaction() = default; bool SwarmReaction::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwarmReaction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwarmReaction::leave_() { ksys::act::ai::Ai::leave_(); } void SwarmReaction::loadParams_() {} } // namespace uking::ai