#include "Game/Actor/AI/aiSwarmRoot.h" namespace uking::ai { SwarmRoot::SwarmRoot(const InitArg& arg) : EnemyRoot(arg) {} SwarmRoot::~SwarmRoot() = default; bool SwarmRoot::init_(sead::Heap* heap) { return EnemyRoot::init_(heap); } void SwarmRoot::enter_(ksys::act::ai::InlineParamPack* params) { EnemyRoot::enter_(params); } void SwarmRoot::leave_() { EnemyRoot::leave_(); } void SwarmRoot::loadParams_() { EnemyRoot::loadParams_(); getStaticParam(&mASName_s, "ASName"); } } // namespace uking::ai