#include "Game/Actor/AI/aiSwarmStopTimerEscape.h" namespace uking::ai { SwarmStopTimerEscape::SwarmStopTimerEscape(const InitArg& arg) : SwarmEscapeDie(arg) {} SwarmStopTimerEscape::~SwarmStopTimerEscape() = default; bool SwarmStopTimerEscape::init_(sead::Heap* heap) { return SwarmEscapeDie::init_(heap); } void SwarmStopTimerEscape::enter_(ksys::act::ai::InlineParamPack* params) { SwarmEscapeDie::enter_(params); } void SwarmStopTimerEscape::leave_() { SwarmEscapeDie::leave_(); } void SwarmStopTimerEscape::loadParams_() { SwarmEscapeDie::loadParams_(); getStaticParam(&mStopActorName_s, "StopActorName"); } } // namespace uking::ai