#pragma once #include "Game/Actor/AI/aiEnemyBaseFindPlayer.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SwimEnemyFindPlayer : public EnemyBaseFindPlayer { SEAD_RTTI_OVERRIDE(SwimEnemyFindPlayer, EnemyBaseFindPlayer) public: explicit SwimEnemyFindPlayer(const InitArg& arg); ~SwimEnemyFindPlayer() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x140 const bool* mIsAbleToLand_s{}; // static_param at offset 0x150 const float* mNearScaffoldDist_s{}; // static_param at offset 0x158 const float* mClimbVmin_s{}; // static_param at offset 0x160 const float* mClimbVmax_s{}; // static_param at offset 0x168 const float* mClimbHmax_s{}; }; } // namespace uking::ai