#include "Game/Actor/AI/aiSwimEnemyNormal.h" namespace uking::ai { SwimEnemyNormal::SwimEnemyNormal(const InitArg& arg) : EnemyNormal(arg) {} SwimEnemyNormal::~SwimEnemyNormal() = default; void SwimEnemyNormal::enter_(ksys::act::ai::InlineParamPack* params) { EnemyNormal::enter_(params); } void SwimEnemyNormal::leave_() { EnemyNormal::leave_(); } void SwimEnemyNormal::loadParams_() { EnemyNormal::loadParams_(); } } // namespace uking::ai