#include "Game/Actor/AI/aiSwimEnemyRoam.h" namespace uking::ai { SwimEnemyRoam::SwimEnemyRoam(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwimEnemyRoam::~SwimEnemyRoam() = default; void SwimEnemyRoam::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwimEnemyRoam::leave_() { ksys::act::ai::Ai::leave_(); } void SwimEnemyRoam::loadParams_() { getStaticParam(&mRoamRadius_s, "RoamRadius"); getStaticParam(&mRoamRatio_s, "RoamRatio"); getStaticParam(&mRoamXRadius_s, "RoamXRadius"); getStaticParam(&mRoamZRadius_s, "RoamZRadius"); } } // namespace uking::ai