#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SwimEnemyRoam : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SwimEnemyRoam, ksys::act::ai::Ai) public: explicit SwimEnemyRoam(const InitArg& arg); ~SwimEnemyRoam() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mRoamRadius_s{}; // static_param at offset 0x40 const float* mRoamRatio_s{}; // static_param at offset 0x48 const float* mRoamXRadius_s{}; // static_param at offset 0x50 const float* mRoamZRadius_s{}; }; } // namespace uking::ai