#include "Game/Actor/AI/aiSwitchDistance.h" namespace uking::ai { SwitchDistance::SwitchDistance(const InitArg& arg) : SwitchAI(arg) {} SwitchDistance::~SwitchDistance() = default; bool SwitchDistance::init_(sead::Heap* heap) { return SwitchAI::init_(heap); } void SwitchDistance::enter_(ksys::act::ai::InlineParamPack* params) { SwitchAI::enter_(params); } void SwitchDistance::leave_() { SwitchAI::leave_(); } void SwitchDistance::loadParams_() { SwitchAI::loadParams_(); getStaticParam(&mOnDis_s, "OnDis"); getStaticParam(&mOffsetDis_s, "OffsetDis"); getStaticParam(&mChangeSeq_s, "ChangeSeq"); } } // namespace uking::ai