#include "Game/Actor/AI/aiSwitchHit.h" namespace uking::ai { SwitchHit::SwitchHit(const InitArg& arg) : SwitchAI(arg) {} SwitchHit::~SwitchHit() = default; bool SwitchHit::init_(sead::Heap* heap) { return SwitchAI::init_(heap); } void SwitchHit::enter_(ksys::act::ai::InlineParamPack* params) { SwitchAI::enter_(params); } void SwitchHit::leave_() { SwitchAI::leave_(); } void SwitchHit::loadParams_() { SwitchAI::loadParams_(); getStaticParam(&mWaitTime_s, "WaitTime"); } } // namespace uking::ai