#include "Game/Actor/AI/aiSwitchHitOnce.h" namespace uking::ai { SwitchHitOnce::SwitchHitOnce(const InitArg& arg) : SwitchHit(arg) {} bool SwitchHitOnce::init_(sead::Heap* heap) { return SwitchHit::init_(heap); } void SwitchHitOnce::enter_(ksys::act::ai::InlineParamPack* params) { SwitchHit::enter_(params); } void SwitchHitOnce::leave_() { SwitchHit::leave_(); } } // namespace uking::ai