#include "Game/Actor/AI/aiSwitchLinkTagCheck.h" namespace uking::ai { SwitchLinkTagCheck::SwitchLinkTagCheck(const InitArg& arg) : SwitchAI(arg) {} SwitchLinkTagCheck::~SwitchLinkTagCheck() = default; bool SwitchLinkTagCheck::init_(sead::Heap* heap) { return SwitchAI::init_(heap); } void SwitchLinkTagCheck::enter_(ksys::act::ai::InlineParamPack* params) { SwitchAI::enter_(params); } void SwitchLinkTagCheck::leave_() { SwitchAI::leave_(); } void SwitchLinkTagCheck::loadParams_() { SwitchAI::loadParams_(); getStaticParam(&mSignalType_s, "SignalType"); getStaticParam(&mSetEnableJobTimerTiming_s, "SetEnableJobTimerTiming"); } } // namespace uking::ai