#pragma once #include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SwitchLinkTagCheck : public SwitchAI { SEAD_RTTI_OVERRIDE(SwitchLinkTagCheck, SwitchAI) public: explicit SwitchLinkTagCheck(const InitArg& arg); ~SwitchLinkTagCheck() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const int* mSignalType_s{}; // static_param at offset 0x40 const int* mSetEnableJobTimerTiming_s{}; }; } // namespace uking::ai