#include "Game/Actor/AI/aiSwitchRightAndWrong.h" namespace uking::ai { SwitchRightAndWrong::SwitchRightAndWrong(const InitArg& arg) : SwitchAI(arg) {} SwitchRightAndWrong::~SwitchRightAndWrong() = default; bool SwitchRightAndWrong::init_(sead::Heap* heap) { return SwitchAI::init_(heap); } void SwitchRightAndWrong::enter_(ksys::act::ai::InlineParamPack* params) { SwitchAI::enter_(params); } void SwitchRightAndWrong::leave_() { SwitchAI::leave_(); } void SwitchRightAndWrong::loadParams_() { SwitchAI::loadParams_(); getStaticParam(&mWaitTime_s, "WaitTime"); } } // namespace uking::ai