#include "Game/Actor/AI/aiSwitchTimeLimited.h" namespace uking::ai { SwitchTimeLimited::SwitchTimeLimited(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwitchTimeLimited::~SwitchTimeLimited() = default; bool SwitchTimeLimited::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwitchTimeLimited::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwitchTimeLimited::leave_() { ksys::act::ai::Ai::leave_(); } void SwitchTimeLimited::loadParams_() { getMapUnitParam(&mWaitTime_m, "WaitTime"); } } // namespace uking::ai