#include "Game/Actor/AI/aiSwitchTorch.h" namespace uking::ai { SwitchTorch::SwitchTorch(const InitArg& arg) : ksys::act::ai::Ai(arg) {} SwitchTorch::~SwitchTorch() = default; bool SwitchTorch::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void SwitchTorch::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void SwitchTorch::leave_() { ksys::act::ai::Ai::leave_(); } void SwitchTorch::loadParams_() { getMapUnitParam(&mSwitchTorchSpType_m, "SwitchTorchSpType"); } } // namespace uking::ai