#pragma once #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SwitchWheel : public ksys::act::ai::Ai { SEAD_RTTI_OVERRIDE(SwitchWheel, ksys::act::ai::Ai) public: explicit SwitchWheel(const InitArg& arg); ~SwitchWheel() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mRotateStartRad_s{}; // static_param at offset 0x40 const float* mRotateEndRad_s{}; // static_param at offset 0x48 const float* mReverseEndRad_s{}; // static_param at offset 0x50 const float* mReverseStartRad_s{}; // static_param at offset 0x58 const bool* mIsAbleToReverse_s{}; // map_unit_param at offset 0x60 const int* mRotAxis_m{}; }; } // namespace uking::ai