#include "Game/Actor/AI/aiSwitchWindHit.h" namespace uking::ai { SwitchWindHit::SwitchWindHit(const InitArg& arg) : SwitchAI(arg) {} SwitchWindHit::~SwitchWindHit() = default; bool SwitchWindHit::init_(sead::Heap* heap) { return SwitchAI::init_(heap); } void SwitchWindHit::enter_(ksys::act::ai::InlineParamPack* params) { SwitchAI::enter_(params); } void SwitchWindHit::leave_() { SwitchAI::leave_(); } void SwitchWindHit::loadParams_() { SwitchAI::loadParams_(); getStaticParam(&mWaitTime_s, "WaitTime"); } } // namespace uking::ai