#pragma once #include "Game/Actor/AI/aiSwitchAI.h" #include "KingSystem/ActorSystem/actAiAi.h" namespace uking::ai { class SwitchWindHit : public SwitchAI { SEAD_RTTI_OVERRIDE(SwitchWindHit, SwitchAI) public: explicit SwitchWindHit(const InitArg& arg); ~SwitchWindHit() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x38 const float* mWaitTime_s{}; }; } // namespace uking::ai