#include "Game/Actor/AI/aiTargetAbsolutePos.h" namespace uking::ai { TargetAbsolutePos::TargetAbsolutePos(const InitArg& arg) : TargetActorPos(arg) {} TargetAbsolutePos::~TargetAbsolutePos() = default; bool TargetAbsolutePos::init_(sead::Heap* heap) { return TargetActorPos::init_(heap); } void TargetAbsolutePos::enter_(ksys::act::ai::InlineParamPack* params) { TargetActorPos::enter_(params); } void TargetAbsolutePos::leave_() { TargetActorPos::leave_(); } void TargetAbsolutePos::loadParams_() { TargetActorPos::loadParams_(); getStaticParam(&mTargetPos_s, "TargetPos"); } } // namespace uking::ai