#include "Game/Actor/AI/aiTargetActorDistanceSelect.h" namespace uking::ai { TargetActorDistanceSelect::TargetActorDistanceSelect(const InitArg& arg) : TargetDistanceSelect(arg) {} TargetActorDistanceSelect::~TargetActorDistanceSelect() = default; bool TargetActorDistanceSelect::init_(sead::Heap* heap) { return TargetDistanceSelect::init_(heap); } void TargetActorDistanceSelect::enter_(ksys::act::ai::InlineParamPack* params) { TargetDistanceSelect::enter_(params); } void TargetActorDistanceSelect::leave_() { TargetDistanceSelect::leave_(); } void TargetActorDistanceSelect::loadParams_() { TargetDistanceSelect::loadParams_(); } } // namespace uking::ai