#include "Game/Actor/AI/aiTargetAngerSelect.h" namespace uking::ai { TargetAngerSelect::TargetAngerSelect(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetAngerSelect::~TargetAngerSelect() = default; bool TargetAngerSelect::init_(sead::Heap* heap) { return ksys::act::ai::Ai::init_(heap); } void TargetAngerSelect::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetAngerSelect::leave_() { ksys::act::ai::Ai::leave_(); } void TargetAngerSelect::loadParams_() {} } // namespace uking::ai