#include "Game/Actor/AI/aiTargetAttackAttitudeTgt.h" namespace uking::ai { TargetAttackAttitudeTgt::TargetAttackAttitudeTgt(const InitArg& arg) : ksys::act::ai::Ai(arg) {} TargetAttackAttitudeTgt::~TargetAttackAttitudeTgt() = default; void TargetAttackAttitudeTgt::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Ai::enter_(params); } void TargetAttackAttitudeTgt::leave_() { ksys::act::ai::Ai::leave_(); } void TargetAttackAttitudeTgt::loadParams_() {} } // namespace uking::ai